In Age of Empires 2 they cost stone, and that’s the hardest resource to come by. Not to mention siege units are easier to come by. In AoM they cost lots of gold (so building walls directly affects your army), have several levels of upgrades, damaging a segment usually translates to several others getting damaged as well, and gates are weaker than walls. I ended up breaking the stalemate by building ~ 50 petards and blow his base to pieces. When he managed to break the wall I would simply build it back up under the cover of my army. I (French) just finished a 1.5 hour game where the enemy (a Dutch) walled up, and I walled up in return (if the enemy walls up and you don’t, you’re at a huge disadvantage), and we proceeded to poke each other like in a tennis match with artillery shells. Decide whether or not building pillarless walls should be no longer possible. Add a no-build zone like Torps, so that stacking walls as shown in this video is no longer possible.Increase Cost to 20 wood, 10 coin once bastion is researched.Here are some suggestions (numbers are just examples): This is bad design and doesn’t create fun unit interactions. This means that Portugal or other european civs can always use Culverins to snipe Hand Mortars due to having the same range, but shooting much faster.īecause of this, European civs can simply win the game by slowly building walls into the middle of the map, siege down China walls with their superiour 40+ mortar range and destroy any anti-mortar artillery by building Culverins. But all other european civs can shoot buildings with mortars without having to worry about culverins, because standard Mortars outrange culverins. Since China does not have “normal” mortars with 40 range, but only 34 range, they can never siege Walls without having their mortars shot by culverins. Right here, we see another huge implication on balance. The game was simply won because China can never break through these walls without building 20+ Hand mortars. Building multiple layers of walls allowed Kynesie to drag out the game way too much.
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